feat(electronic-wooden-fish): 重构木鱼页面交互与样式

- 使用CSS变量统一管理主题样式,提升可维护性
- 优化木鱼点击动画效果,增加缩放反馈
- 改进计数逻辑,支持自定义计数名称并持久化存储
- 实现浮动提示动画,增强用户点击反馈
- 添加防抖存储机制,减少频繁IO操作
- 限制提示数量,防止内存泄漏
- 增加响应式设计,适配移动端显示
- 完善组件卸载清理逻辑,避免内存泄漏
- 修复计数存储可能存在的竞态条件问题
- 提升代码健壮性,增加异常处理机制
This commit is contained in:
雨霖铃
2025-12-20 14:58:41 +08:00
parent 11f5e7eeb4
commit d6b1edeffc
2 changed files with 328 additions and 52 deletions
+100 -10
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@@ -1,64 +1,154 @@
/* CSS 变量定义 */
:root {
--dzmy-bg-color: black;
--dzmy-text-color: #ffffff;
--dzmy-accent-color: #fadb14;
--dzmy-container-height: 500px;
--dzmy-img-width: 160px;
--dzmy-img-height: 120px;
--dzmy-animation-duration: 0.12s;
--dzmy-float-duration: 0.5s;
}
/* 主容器 */
.dzmy-bg {
background-color: black;
background-color: var(--dzmy-bg-color);
width: 100%;
height: 500px;
min-height: var(--dzmy-container-height);
display: flex;
flex-direction: column;
justify-content: space-evenly;
position: relative;
}
/* 计数显示 */
.dzmy-count {
position: absolute;
top: 10px;
left: 10px;
color: #ffffff;
color: var(--dzmy-text-color);
font-size: 18px;
font-weight: bold;
z-index: 10;
}
/* 木鱼图像 */
.dzmy-img {
width: 160px;
height: 120px;
width: var(--dzmy-img-width);
height: var(--dzmy-img-height);
max-width: 100%;
max-height: 100%;
cursor: pointer;
transition: transform 0.12s ease;
transition: transform var(--dzmy-animation-duration) ease;
transform: scale(1);
will-change: transform;
touch-action: manipulation;
user-select: none;
object-fit: contain;
}
/* 木鱼点击激活状态 */
.dzmy-img.active {
transform: scale(0.92);
}
/* 木鱼和提示容器 */
.dzmy-box {
text-align: center;
position: relative;
z-index: 5;
}
/* 浮动提示容器 */
.tips {
position: absolute;
top: -50px;
width: 100%;
text-align: center;
pointer-events: none;
z-index: 20;
overflow: visible;
}
/* 单个浮动提示项 */
.tip-item {
position: absolute;
width: 100%;
animation: floatUp 0.5s ease-out forwards;
color: #fadb14;
animation: floatUp var(--dzmy-float-duration) ease-out forwards;
color: var(--dzmy-accent-color);
font-weight: bold;
will-change: transform, opacity;
transform: translateZ(0);
font-size: 24px;
text-shadow: 0 0 4px rgba(0, 0, 0, 0.5);
}
/* 浮动动画 */
@keyframes floatUp {
0% {
transform: translateY(0);
transform: translate3d(0, 0, 0);
opacity: 1;
}
100% {
transform: translateY(-50px);
transform: translate3d(0, -50px, 0);
opacity: 0;
}
}
/* 控制区域 */
.dzmy-controls {
margin-bottom: 10px;
display: flex;
gap: 10px;
justify-content: center;
align-items: center;
padding: 10px;
background-color: rgba(0, 0, 0, 0.1);
border-radius: 8px;
margin-top: 10px;
}
/* 控制区域内的输入框 */
.dzmy-controls input {
width: auto;
min-width: 120px;
margin-bottom: 0;
flex: 1;
max-width: 200px;
}
/* 控制区域内的按钮 */
.dzmy-controls .action-btn {
margin-right: 0;
opacity: 1;
flex-shrink: 0;
}
.dzmy-controls .action-btn:hover {
opacity: 0.9;
}
.dzmy-controls .action-btn:active {
opacity: 0.8;
box-shadow: 0 0 0 2px rgba(76, 175, 80, 0.3);
}
/* 响应式设计 */
@media (max-width: 768px) {
:root {
--dzmy-container-height: 300px;
--dzmy-img-width: 120px;
--dzmy-img-height: 90px;
}
.dzmy-count {
font-size: 14px;
}
.tip-item {
font-size: 18px;
}
.dzmy-controls {
flex-wrap: wrap;
}
.dzmy-controls input {
min-width: 100px;
max-width: 150px;
}
}
+228 -42
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@@ -1,62 +1,248 @@
import React, {useState, useCallback, useEffect} from 'react';
import React, {useState, useCallback, useEffect, useRef} from 'react';
import dzmyImg from '../assets/images/dzmy.png';
import './ElectronicWoodenFish.css';
import storageAdapter from "../utils/storageAdapter";
const MAX_TIP_LIST_SIZE = 50; // 最大提示数量限制
const ElectronicWoodenFishPage = () => {
const [active, setActive] = useState(false);
const [count, setCount] = useState(0);
const [tipList, setTipList] = useState([]);
const [countName, setCountName] = useState('金钱');
// Refs for cleanup and avoiding stale closures
const timerRef = useRef(null);
const countNameRef = useRef(countName);
const tipTimersRef = useRef(new Map());
const firstRenderRef = useRef(true);
const storageTimerRef = useRef(null);
useEffect(() => {
let isMounted = true;
const init = async () => {
const savedCount = await storageAdapter.get('count');
const savedCountName = await storageAdapter.get('countName');
if (savedCount) {
setCount(savedCount);
} else {
await storageAdapter.set('count', 0);
try {
const [savedCount, savedCountName] = await Promise.all([
storageAdapter.get('count'),
storageAdapter.get('countName')
]);
if (!isMounted) return;
// 处理 count:确保是有效数字
let validCount = 0;
console.log('初始化存储数据:', savedCount, savedCountName);
if (savedCount !== undefined && savedCount !== null) {
const num = Number(savedCount);
if (!isNaN(num) && isFinite(num) && num >= 0) {
validCount = Math.floor(num); // 取整,确保是整数
}
}
setCount(validCount);
// 如果存储的值无效或不存在,更新存储
if (savedCount !== validCount) {
await storageAdapter.set('count', validCount);
}
// 处理 countName:确保是有效非空字符串
let validCountName = '金钱';
if (typeof savedCountName === 'string') {
const trimmed = savedCountName.trim();
// 拒绝空字符串、'undefined'、'null'等无效值
if (trimmed.length > 0 &&
trimmed.toLowerCase() !== 'undefined' &&
trimmed.toLowerCase() !== 'null' &&
trimmed !== 'NaN') {
validCountName = trimmed;
}
}
setCountName(validCountName);
// 如果存储的值无效或不存在,更新存储
if (savedCountName !== validCountName) {
await storageAdapter.set('countName', validCountName);
}
} catch (error) {
console.error('初始化存储数据失败:', error);
// 静默失败,使用默认值
if (isMounted) {
setCount(0);
setCountName('金钱');
}
}
if (savedCountName) {
setCountName(savedCountName);
} else {
await storageAdapter.set('countName', '金钱');
}
}
};
init();
return () => {
isMounted = false;
};
}, []);
// 同步 countName 到 ref,避免闭包问题
useEffect(() => {
countNameRef.current = countName;
}, [countName]);
// 存储 countName 变化(防抖处理)
useEffect(() => {
if (firstRenderRef.current) {
firstRenderRef.current = false;
return;
}
// 清理之前的定时器
if (storageTimerRef.current) {
clearTimeout(storageTimerRef.current);
}
// 防抖存储:500ms 后存储
storageTimerRef.current = setTimeout(async () => {
try {
await storageAdapter.set('countName', countName);
} catch (error) {
console.error('存储 countName 失败:', error);
}
}, 500);
return () => {
if (storageTimerRef.current) {
clearTimeout(storageTimerRef.current);
}
};
}, [countName]);
// 组件卸载时清理所有定时器
useEffect(() => {
return () => {
// 清理动画定时器
if (timerRef.current) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
// 清理所有 tip 定时器
tipTimersRef.current.forEach((timer) => {
clearTimeout(timer);
});
tipTimersRef.current.clear();
// 清理存储定时器
if (storageTimerRef.current) {
clearTimeout(storageTimerRef.current);
storageTimerRef.current = null;
}
};
}, []);
const clickAnimation = useCallback(async () => {
// 1. 木鱼缩放动画触发
setActive(true);
setTimeout(() => setActive(false), 100);
// 2. 更新计数
setCount((prev) => prev + 1);
// 3. 生成唯一的 Tip 对象
const newTip = {
id: Date.now() + Math.random(), // 唯一 ID
value: count + 1
};
// 4. 添加到列表
setTipList((prev) => [...prev, newTip]);
// 5. 自动移除:500ms 后删除该特定 Tip
setTimeout(() => {
setTipList((prev) => prev.filter((t) => t.id !== newTip.id));
}, 500);
await storageAdapter.set('count', count + 1);
await storageAdapter.set('countName', countName);
}, [count]);
try {
// 1. 木鱼缩放动画 - 使用 requestAnimationFrame 优化时序
setActive(true);
// 清理之前的动画定时器
if (timerRef.current) {
clearTimeout(timerRef.current);
}
// 设置动画结束定时器
timerRef.current = setTimeout(() => {
setActive(false);
timerRef.current = null;
}, 100);
// 2. 更新计数并获取新值,同时执行存储
setCount((prev) => {
const newCount = prev + 1;
// 异步存储更新(不阻塞 UI
const storagePromises = [
storageAdapter.set('count', newCount),
storageAdapter.set('countName', countNameRef.current)
];
// 使用 Promise.all 并行存储,但忽略错误(静默失败)
Promise.all(storagePromises).catch(error => {
console.error('存储更新失败:', error);
// 可以选择重试或记录错误
});
return newCount;
});
// 3. 生成唯一的 Tip 对象
const tipId = `tip_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
const newTip = {
id: tipId,
// 使用当前 countName(通过 ref 获取最新值)
label: `${countNameRef.current} +1`
};
// 4. 添加到列表(限制最大长度)
setTipList((prev) => {
const newList = [...prev, newTip];
// 如果超过最大长度,移除最旧的 tip
if (newList.length > MAX_TIP_LIST_SIZE) {
const removedTip = newList.shift(); // 移除第一个元素
// 清理被移除 tip 的定时器
const removedTimer = tipTimersRef.current.get(removedTip.id);
if (removedTimer) {
clearTimeout(removedTimer);
tipTimersRef.current.delete(removedTip.id);
}
}
return newList;
});
// 5. 自动移除:500ms 后删除该特定 Tip
const removalTimer = setTimeout(() => {
setTipList((prev) => prev.filter((t) => t.id !== tipId));
tipTimersRef.current.delete(tipId);
}, 500);
tipTimersRef.current.set(tipId, removalTimer);
} catch (error) {
console.error('点击动画执行失败:', error);
// 确保动画状态重置
setActive(false);
}
}, []); // 无依赖,使用 refs 获取最新状态
const resetAll = () => {
setCount(0);
setTipList([]);
setCountName('金钱');
const resetAll = async () => {
try {
// 清理所有 tip 定时器
tipTimersRef.current.forEach((timer) => {
clearTimeout(timer);
});
tipTimersRef.current.clear();
// 清理动画定时器
if (timerRef.current) {
clearTimeout(timerRef.current);
timerRef.current = null;
}
// 重置状态
setCount(0);
setTipList([]);
setCountName('金钱');
// 同时更新 ref
countNameRef.current = '金钱';
// 异步存储重置(不阻塞 UI
const storagePromises = [
storageAdapter.set('count', 0),
storageAdapter.set('countName', '金钱')
];
Promise.all(storagePromises).catch(error => {
console.error('重置存储失败:', error);
});
} catch (error) {
console.error('重置操作失败:', error);
}
}
return (
@@ -68,7 +254,7 @@ const ElectronicWoodenFishPage = () => {
<div className="tips">
{tipList.map((tip) => (
<div key={tip.id} className="tip-item">
{countName} +1
{tip.label}
</div>
))}
</div>