fa0f1bdcad
- Add RightClickRestorer page with active unlock trigger - Content script with dual-world strategy (isolated + main world) - Monkey patch preventDefault/stopPropagation via background executeScript - Overlay penetration for pointer-events blocking layers - Delegated main-world injection to avoid CSP restrictions - Async message handling for reliable state updates - i18n translations (zh/en) and unit tests
65 lines
2.6 KiB
TypeScript
65 lines
2.6 KiB
TypeScript
import { Button } from '@/components/ui/button';
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import { Label } from '@/components/ui/label';
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import { Badge } from '@/components/ui/badge';
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import { Shield, ShieldCheck, MousePointerClick } from 'lucide-react';
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import { useRightClickRestorer } from './useRightClickRestorer';
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import { useLazyTranslation } from '@/utils/useLazyTranslation';
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export default function RightClickRestorerPage() {
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const { t } = useLazyTranslation('rightClickRestorer');
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const { domain, isLoading, isUnlocked, unlock } = useRightClickRestorer();
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if (isLoading) {
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return (
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<div className="flex flex-col items-center justify-center py-12 min-h-[280px] w-full animate-in fade-in duration-200">
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<span className="text-xs text-muted-foreground mt-2 font-medium tracking-wide">
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{t('rightClickRestorer:loading')}
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</span>
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</div>
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);
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}
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return (
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<div className="p-4 w-full flex flex-col space-y-4 animate-in fade-in duration-300">
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{/* Current Domain */}
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<div className="w-full rounded-xl border border-border bg-card text-card-foreground shadow-sm overflow-hidden transition-all">
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<div className="p-4">
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<Label className="text-sm font-medium">{t('rightClickRestorer:currentDomain')}</Label>
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<div className="mt-2 flex items-center justify-between">
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<code className="text-sm bg-muted px-2 py-1 rounded">{domain || '—'}</code>
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{isUnlocked ? (
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<Badge variant="default" className="gap-1 bg-green-600 hover:bg-green-700">
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<ShieldCheck className="h-3 w-3" />
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{t('rightClickRestorer:statusUnlocked')}
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</Badge>
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) : (
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<Badge variant="secondary" className="gap-1">
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<Shield className="h-3 w-3" />
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{t('rightClickRestorer:statusLocked')}
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</Badge>
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)}
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</div>
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</div>
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</div>
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{/* Unlock Action */}
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<div className="w-full rounded-xl border border-border bg-card text-card-foreground shadow-sm overflow-hidden transition-all">
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<div className="p-4 space-y-3">
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<p className="text-xs text-muted-foreground">{t('rightClickRestorer:unlockDesc')}</p>
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<Button
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className="w-full gap-2"
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onClick={() => void unlock()}
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disabled={isUnlocked}
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variant={isUnlocked ? 'secondary' : 'default'}
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>
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<MousePointerClick className="h-4 w-4" />
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{isUnlocked
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? t('rightClickRestorer:alreadyUnlocked')
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: t('rightClickRestorer:unlockBtn')}
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</Button>
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</div>
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</div>
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</div>
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);
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}
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