73e62c4dfd
- 在 CMakeLists.txt 中添加 ui_Screen2.c 源文件以支持新屏幕 - 新增 ui_events.c 和 ui_events.h,定义按钮点击事件处理函数 - 实现 ui_Screen2.c,构建第二屏幕的 UI 组件和事件回调 - 更新 ui.c 以初始化和加载第二屏幕 - 更新相关头文件,确保新屏幕与现有结构兼容
44 lines
1.2 KiB
C
44 lines
1.2 KiB
C
// This file was generated by SquareLine Studio
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// SquareLine Studio version: SquareLine Studio 1.6.1
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// LVGL version: 9.2.2
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// Project name: HeavenlyHeroStar
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#include "ui.h"
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#include "ui_helpers.h"
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///////////////////// VARIABLES ////////////////////
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// EVENTS
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lv_obj_t * ui____initial_actions0;
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// IMAGES AND IMAGE SETS
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///////////////////// TEST LVGL SETTINGS ////////////////////
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#if LV_COLOR_DEPTH != 16
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#error "LV_COLOR_DEPTH should be 16bit to match SquareLine Studio's settings"
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#endif
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///////////////////// ANIMATIONS ////////////////////
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///////////////////// FUNCTIONS ////////////////////
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///////////////////// SCREENS ////////////////////
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void ui_init(void)
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{
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lv_disp_t * dispp = lv_display_get_default();
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lv_theme_t * theme = lv_theme_default_init(dispp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED),
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false, LV_FONT_DEFAULT);
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lv_disp_set_theme(dispp, theme);
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ui_Screen1_screen_init();
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ui_Screen2_screen_init();
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ui____initial_actions0 = lv_obj_create(NULL);
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lv_disp_load_scr(ui_Screen2);
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}
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void ui_destroy(void)
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{
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ui_Screen1_screen_destroy();
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ui_Screen2_screen_destroy();
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}
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