// This file was generated by SquareLine Studio // SquareLine Studio version: SquareLine Studio 1.6.1 // LVGL version: 9.2.2 // Project name: HeavenlyHeroStar #ifndef UI_SCREEN3_H #define UI_SCREEN3_H #ifdef __cplusplus extern "C" { #endif // SCREEN: ui_Screen3 extern void ui_Screen3_screen_init(void); extern void ui_Screen3_screen_destroy(void); extern lv_obj_t * ui_Screen3; extern void ui_event_BtnVolDown(lv_event_t * e); extern lv_obj_t * ui_BtnVolDown; extern void ui_event_BtnVolUp(lv_event_t * e); extern lv_obj_t * ui_BtnVolUp; extern void ui_event_BtnMute(lv_event_t * e); extern lv_obj_t * ui_BtnMute; extern void ui_event_BtnPlayPause(lv_event_t * e); extern lv_obj_t * ui_BtnPlayPause; extern void ui_event_BtnPrev(lv_event_t * e); extern lv_obj_t * ui_BtnPrev; extern void ui_event_BtnNext(lv_event_t * e); extern lv_obj_t * ui_BtnNext; extern lv_obj_t * ui_LabelVolDown; extern lv_obj_t * ui_LabelVolUp; extern lv_obj_t * ui_LabelMute; extern lv_obj_t * ui_LabelPlayPause; extern lv_obj_t * ui_LabelPrev; extern lv_obj_t * ui_LabelNext; // CUSTOM VARIABLES #ifdef __cplusplus } /*extern "C"*/ #endif #endif