feat: 重构项目结构以支持新的用户界面和功能
- 更新 CMakeLists.txt,添加新的源文件和依赖项以支持应用程序结构 - 移除旧的 main.c 和 lvgl_demo_ui.c 文件,整合应用逻辑至 app_main.c - 新增 app/ui_handlers.c 和 app/ui_handlers.h,准备处理 UI 事件 - 引入 bsp/display.c 和 bsp/touch.c,配置显示和触摸功能 - 添加 services/wifi_manager.c,管理 Wi-Fi 连接 - 组织 UI 组件和资源,提升代码可维护性与可读性 - 更新相关头文件和配置,确保项目兼容性与功能完整性
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// This file was generated by SquareLine Studio
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// SquareLine Studio version: SquareLine Studio 1.6.1
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// LVGL version: 9.2.2
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// Project name: HeavenlyHeroStar
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#include "ui.h"
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#include "ui_helpers.h"
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///////////////////// VARIABLES ////////////////////
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// EVENTS
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lv_obj_t * ui____initial_actions0;
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// IMAGES AND IMAGE SETS
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///////////////////// TEST LVGL SETTINGS ////////////////////
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#if LV_COLOR_DEPTH != 16
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#error "LV_COLOR_DEPTH should be 16bit to match SquareLine Studio's settings"
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#endif
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///////////////////// ANIMATIONS ////////////////////
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///////////////////// FUNCTIONS ////////////////////
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///////////////////// SCREENS ////////////////////
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void ui_init(void)
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{
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lv_disp_t * dispp = lv_display_get_default();
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lv_theme_t * theme = lv_theme_default_init(dispp, lv_palette_main(LV_PALETTE_BLUE), lv_palette_main(LV_PALETTE_RED),
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false, LV_FONT_DEFAULT);
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lv_disp_set_theme(dispp, theme);
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ui_Screen1_screen_init();
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ui____initial_actions0 = lv_obj_create(NULL);
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lv_disp_load_scr(ui_Screen1);
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}
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void ui_destroy(void)
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{
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ui_Screen1_screen_destroy();
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}
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